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Video & Audio StreamingContentsSection One - BasicsChapter One IntroductionWhat is streaming? ApplicationsChapter Two IP networks and TelecommunicationsNetwork layers, Internet Protocol, real-time protocols, multicasting. Telecommunications: T-1/E-1, Plesiochronous Digital Hierarchy (PDH), Synchronous Networks (SONET), Frame relay, ATM. The Local Loop, ISDN, ADSL, Cable Modems, Satellite, Wireless. Chapter Three The Word Wide WebWWW; HTML, HTTP, Web graphics, Animating pages, Proprietary Tools, Web Servers. Chapter Four Video formatsScanning, Color Space Conversion, Chrominance band-limiting, Component and Composite, Digital Component Coding, Videotape formats, Digital formats, Time Code, Interconnection standards, High Definition. Chapter Five Video CompressionVisual Perception, Compression Algorithms, Intra-frame coding, Discrete Cosine Transform, Temporal compression, Motion estimation. Chapter Six Audio CompressionAnalog Compression, Digital Audio: PCM, Sampling rates, Mono, stereo and multi-channel, Psychoacoustics: The Human Voice: Lossy Compression, Statistical Redundancy, Perceptual Compression, General Audio Codecs, Codecs: Vocoders, MPEG General, MPEG-4, Proprietary Codecs: Microsoft Windows Media, RealNetworks, Apple QuickTime, Open Source codecs Section Two - StreamingChapter Seven Streaming Video IntroductionWhat are the applications of streaming? Corporate Communications, Distance learning, Product & Sales Training Advertising, Entertainment. Chapter Eight Video EncodingDistribution channels, Codecs: Video Capture, Scaling, Compression, Packetization, Encoding Hardware and Software, Live Encoding. Encoding Products. Chapter Nine Audio EncodingAudio formats: AES-3, Encoding: Capture, Ripping, File formats. Chapter Ten PreprocessingVideo processing: video levels, de-interlacing, cropping, noise Reduction, inverse telecine. Audio: noise reduction, compresser/limiters Chapter Eleven Stream ServingWeb server vs. streaming server, hint tracks, network congestion, loading content, Webcasting: Splitting & relays, Multicasting, Inserting advertisements, Playlists, Logging & Stats Server Architectures Server Deployment, Video Server Hardware, Hosting, Security. Chapter Twelve Live WebcastingPlanning a Webcast, Video Capture, Audio Capture, Encoding Chapter Thirteen Media PlayersPortals, Players and Plug-ins, MPEG-4 Players, Proprietary Players Section Three Associated Technologies & ApplicationsChapter Fourteen Rights Management (DRM)Conditional Access, The Value Chain, DRM Business Models: Wrapping & Unwrapping, Rights Management Parties: Content Creators, Publishers, Reseller, Consumer/user, Clearing houses, System Integration, Contracts Management, Encryption: Watermarking, Security, DRM Products. Chapter Fifteen Content DistributionContent Delivery Networks Overlay networks, Corporate Intranets, Webcasts RealSystem Neuralcast, QoS, Satellite Delivery. Chapter Sixteen ApplicationsRich Media, Corporate Communications, Music Promotion, Producing Rich Media, Digital Asset Management. Glossary |
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